Theta and Paralldoxs on Worldlines Guide
Theta and Paralldoxs on Worldlines — Chapter 5 — Entanglement Hints
Level hint tables — Chapter 5 — Entanglement Hints
Last updated: October 19, 2026
Quick Answer
Ghost spikes, quantum entanglement, 5-X meta — levels 5-1 onward.
Chapter 5 — Entanglement Hints
Hub: main guide.
Chapter 5 — Entanglement (1/2)
Ghosting complicates gimmicks and increases their difficulty. As of Ver. 1.13, there is no revelation on some levels.
| ID | Level | Revelation | Hints |
|---|---|---|---|
| 5-1 | Limbo | Opening Theta dialogue is the hint. If Theta steps on a spike at the same moment they would box-pack, they become ghost box-packing Theta from Chapter 3 instead of normal box-packing. | |
| 5-2 | Space | Level to find out where to make Ghost Boxed Theta. Take advantage of the blue box on the right and the single-pane wall. | |
| 5-3 | Casting | Theta spacing needs to be adjusted as a prerequisite to create a ghosting box packing theta. Use a lock from a box. | |
| 5-4 | Freedom | Placing box-packing Theta on the goal outright leaves the switch unpressable, so you need an extra step. | |
| 5-5 | necrotize/necrotic (vs)/ | Dark Box Tutorial. A dark box has the same properties as a box, but it disappears when struck by light. | |
| 5-6 | Cleaning | I want to block the light path of the prism with a box, but the road is blocked in the dark box. Use the prism above to remove the right dark box. | |
| 5-7 | Galaxy | It must be transported so that the dark box does not hit the light in order to press the switch on the left. The rightmost prism column is looped at the end of the screen, so it can be transported so that the prism does not hit the optical path by pressing the dark box in the same direction. | |
| 5-8 | Room of Light | 5-7 The same level that protects the dark box with the box. You will need to change your line when you return. | |
| 5-9 | Blink | I want to press the switch in the dark box, but the optical path from the prism is blocking me. You will need to swap the positions of the Dark Box and the Prism in one go. | |
| 5-10 | Masking | It is similar to 5-9, but the same solution cannot be used. It takes advantage of the dark box above and the world line movement characteristic that occurs when the superimposed box is hit by light. | |
| 5-11 | Solution | When the theta hits the light while inside the dark box, only the box disappears and the theta can move again. This allows you to move beyond the floor of the thorn to the finish line. | |
| 5-12 | Transition | You need to sacrifice one Theta in the process of using the Dark Box to go over the floor of the Thorns. In the end, we will block the light path of the prism with the box in advance so that theta alone can meet the goal conditions. | |
| 5-13 | Stacking | You want to carry a box to press the white switch with a dark box, but the light path is in the way. Use walls to shield dark box-packing Theta from the light path while keeping a route to the switch. | |
| 5-14 | radiation | Hard. Box-packing space is tight, so block light paths with boxes while box-packing. Both goals are behind spikes, so transport Theta with a dark box, then add worldlines. (Spoiler image) | |
| 5-15 | Handshaking | The level of repeated division from both ends. In the end, you have to think about space and divide in order to push the prism out of the way and reach the goal. | |
| 5-16 | dissolution | Locks and spikes block the goal; you want dark box-packing Theta to carry a key past the spikes. The key sits on a light path, so dark box-packing Theta cannot pick it up—use normal box-packing Theta as well. | |
| 5-17 | Escape | Placing a theta in a dark box in the goal will unlock the box and prevent it from staying on top of the goal. Use the Ghost Crate that came out on 5-1. | |
| 5-18 | FREEZE | Time tutorial. If you pass through the light path on the ice sheet and meet the clearing conditions, you will not be considered clear on that world line because you will not be able to stay in place. So we use another world line. | |
| 5-19 | Backlight | Application of 5-18. Since it is necessary to pass through the optical paths from the three goals at the same time, four world lines are required. | |
| 5-20 | Virtual Image | Although it looks similar to 5-18 at first glance, the timing of passing through the optical path and the timing of standing on the goal will be missed by one beat. An action is required to synchronize the deviation. The point is that time passes as the box slides across the ice sheet. | |
| 5-21 | Prism needs to be stationary on the ice sheet in order to clear the dark box below. Use the technique used in Chapter 2 to stay still on the ice. | ||
| 5-22 | Archers! | You need a prism to remove the dark box for the key, and you also use a box to box-pack Theta onto the goal. You must slide the prism on the ice and recover it. Dialogue about Theta’s weight is the hint. | |
| 5-23 | water | The key level is how to extract the box and prism at the bottom right. Since the top right goal cannot be met by the prism alone and the bottom left goal cannot be met by the box alone, both must be retrieved via the ice sheet. | |
| 5-24 | a polar star, | You want a box-packing Theta to grab the fork beyond the ice, but the box vanishes while the white switch is held. You cannot pre box-pack Theta, so you must box-pack and slide at the same time. The star is not obtainable for now. | |
| 5-25 | You want the yellow and pink switches, but pressing the white switch removes the dark box and blocks the pink switch. When you press white, slide two boxes on the ice at once so the light path closes—both boxes need a push at the same time. | ||
| 5-G | Engines | Hard. The clear condition is hard to grasp at first. Goal: remove all dark boxes and raise the yellow switch blocks. As the engine name suggests, two Thetas move the prism up and down, alternating light paths top and bottom to clear the central dark boxes. |
Chapter 5 — Entanglement (2/2)
| ID | Level | Revelation | Hints |
|---|---|---|---|
| 5-X | End of Death | Meta level. Theta spots above the thorns, so the theta disappears as soon as you enter. Use the box to recreate how you can keep moving even if you step on the barb you've experienced so far. | |
| 5-26 | Specter | Entanglement tutorial. Thetas split while ghost are linked by a green dashed line—this is entanglement. When entangled Theta hits light, ghost is cleared on all linked Thetas, all entangled Thetas vanish, and a new worldline appears. | |
| 5-27 | Synchronization | Entanglement tutorial 2. Entangled Thetas move in sync; if one is box-packed, they still move together while remaining box-packed. | |
| 5-28 | I want to use the entanglement state to carry the box packing theta, but there is no terrain that can be used to make the box packing theta. Creates a terrain where ghosts can lock themselves out of the darkness and clear the darkness of the light path. | ||
| 5-29 | Gloves | Entanglement tutorial 3. If ghost box-packing Theta splits, the boxes become entangled. Use switch blocks to adjust spacing and carry them to the goal. | |
| 5-30 | Spiral Arm | By pressing the box in the tangled state, the key in the lower right is taken and transported to the goal in the upper left. Use the wall and empty box at the bottom center to adjust the distance. | |
| 5-31 | Anchors | Hard. With multiple entangled boxes, only boxes linked by dashed lines move in direct sync. Form a setup where left and right boxes are not directly linked, then push alternately from both sides to carry the center box past the spike floor. (Spoiler image) | |
| 5-32 | Create two sets of entangled boxes and unlock them. Since the goal cannot be achieved when the pink switch is finally pressed, it takes advantage of the fact that a new world line is created when the tangled state is released. Grafting of level titles is a hint. | ||
| 5-33 | Tank | Unlock the lock with the tangled box and press the switch. It may seem complicated at first, but once you've arranged your formation with a box first, you don't have to fix it to the end. This is also inspired by the title. | |
| 5-34 | Limit | Hard. Use five entangled boxes and overlay to extract the prism below. Use the top-right terrain to move box and prism in opposite directions to overlay. Pin the middle box in the upper terrain so it does not shift and cause a collision. (Spoiler image) | |
| 5-35 | Asynchronous | Use entangled crates and ice to create a slippery line to the finish line. | |
| 5-36 | Meteoroid#Meteor | Application of 5-35. It is necessary to slide the entangled box to the right end and press all four types of switches. Use the terrain and empty boxes in the top left to arrange the line to reach the goal. | |
| 5-37 | Supernova | If the movement by the ice sheet and the movement by the linkage are in different directions, and the movement occurs at the same time, it will be the same treatment as the box being pushed from different directions, and a collision will occur. | |
| 5-38 | nuclear division/ | If the linkage between the movement due to splitting and the entanglement state is in another direction, and it occurs simultaneously, the box will be pressed from different directions and a collision will occur. Use this to fill the goal on the right with multiple world lines. | |
| 5-39 | A box must be placed on the switch to access the goal and five goals must be met. Use the superimposed "Generate World Lines by Number of Overlapping Boxes" effect in conjunction with the tangled "Generate World Lines by Disappearing Entangled Boxes" effect. | ||
| [5-Y] | End of Life | A box-type meta level. The goal is right in front of you, but a ghost Theta blocks it with a box. Pay attention to the level title. | |
| 5-0 | (Up to 5-P) | You must be in the passageway below 5-35 and go through 5-35. Re-entry to 5-35 will follow the same steps as 2-Y. | |
| 5-P | Event horizon |
Dark levels
Spoiler — Chapter 5 — Entanglement (2/2) — Dark levels
If Theta enters a level while in darkness, the whole level goes dark; overlaid levels do too. Dark levels show their name in [brackets].

Level duplication
Spoiler — Chapter 5 — Entanglement (2/2) — Level duplication
When ghost Theta splits, a dashed line links the copies; only directly linked Thetas move together. Dispelling ghost on one linked Theta dispels all on that chain. If entangled Theta changes worldlines for any reason, the dashed line vanishes.


Spoiler screenshots (by level)
Hint art tied to specific rows — text is also in the table; open for the picture.
Spoiler — 5-14 — Ch3 Box Packing
Hard. Box-packing space is tight, so block light paths with boxes while box-packing. Both goals are behind spikes, so transport Theta with a dark box, then add worldlines. (Spoiler image)

Spoiler — 5-31 — Ch3 Ghost Box Packing
Hard. With multiple entangled boxes, only boxes linked by dashed lines move in direct sync. Form a setup where left and right boxes are not directly linked, then push alternately from both sides to carry the center box past the spike floor. (Spoiler image)

Spoiler — 5-34 — Ch3 Observation Meta
Hard. Use five entangled boxes and overlay to extract the prism below. Use the top-right terrain to move box and prism in opposite directions to overlay. Pin the middle box in the upper terrain so it does not shift and cause a collision. (Spoiler image)

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