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PAPERHEAD Guide

PAPERHEAD — All Bosses Guide

Boss per chapter map from walkthrough JSON — main bosses, same-chapter extras, fight notes through The Manager.

Last updated: October 6, 2026

Quick Answer

Not 1 boss/chapter — JSON marks 10 main fights (Ch1,3,6,7,9–10,11,13,15,18); Ch9–10, 11, 13, 15, 17 have extra named fights in same chapter.

All Bosses Guide

All boss fights from my run. Not one boss per chapter — JSON walkthrough has 9 main boss fights across 18 chapters; some chapters have zero, some have extras before the main one.

Full route: Hub.

Jump to

Boss name checklist

Episode Zero (before main Intro):

  • Chief Janitor — Episode Zero, before main Intro
  • Abomination — Episode Zero, before main Intro
  • The Great Unclean — Episode Zero, before main Intro
  • The Host — Episode Zero, before main Intro
  • Ep 0 Ending — Episode Zero, before main Intro

Main game names — cross-check with chapter table:

  • Big Zombi
  • The Commander — in my run probably Commander Cape
  • Monster Whale
  • M.4.G Hybrids — in my run probably Hybrid waves (Ch17)
  • Handy Helper

Boss per chapter

From JSON sub_guide_topics (boss) + walkthrough steps. Main boss = chapter climax. Also = other named fights same chapter (elites, prelude, extra arena).

Chapter Main boss Also this chapter Hub
Intro — — Hub
Chapter 1 Mini-Boss with Explosives — Hub
Chapter 2 — — Hub
Chapter 3 Erase Enemies — Hub
Chapter 4 — — Hub
Chapter 5 — — Hub
Chapter 6 Shelter Leader — Hub
Chapter 7 Chapter boss — Hub
Chapter 8 — — Hub
Chapter 9 & 10 Whispering Boss Commander Cape Hub
Chapter 11 Depth Dweller Crying Man, Razor Man Hub
Chapter 12 — — Hub
Chapter 13 Shambler Boss The Thing, Freezer boss Hub
Chapter 14 — — Hub
Chapter 15 Teleporting Wizard Axe enemy, Necromancer Hub
Chapter 16 — — Hub
Chapter 17 — Hybrid and wizard, Hybrid wave boss Hub
Chapter 18 Manager — Hub

Chapters with — main boss = story/combat/puzzle stretch only in my JSON notes (Ch2, 4, 5, 8, 12, 14, 16).

Fight notes

Mini-Boss with Explosives (Chapter 1)

Use explosives to kill the mini-boss. Watch the combo meter on the right. In the demo, bosses had to be killed with guns, but this one can be killed with explosives.

Chapter 1 — Big Zombi

Chapter 1 — Big Zombi

Back to Chapter 1.

Erase Enemies (Chapter 3)

In the boss fight, erase enemies to damage them. They summon minions; use bombs and erasing to survive.

Back to Chapter 3.

Shelter Leader (Chapter 6)

Prepare for a boss fight against the shelter leader.

Back to Chapter 6.

Chapter boss (Chapter 7)

Fight the boss. Use bombs and melee attacks. Kill the new enemy type first, then sharpen your blade. Throw bombs at the boss. Find bodies to heal when low on health. I'm going to kill this guy first and then sharpen my blade. I'm going to throw another bomb at him. And then I'm going to try to find bodies because I'm losing a lot of health.

Chapter 7 — scrap bullets

Chapter 7 — scrap bullets

Back to Chapter 7.

Commander Cape (Chapter 9 & 10)

Encounter the boss Commander Cape. Prepare for a fight.

The Commander

The Commander

Back to Chapter 9 & 10.

Whispering Boss (Chapter 9 & 10)

Spam the double barrel option on the boss. Watch for thrown bombs and avoid the shockwave. Recover health when possible. The bosses are way better than the demo.

Back to Chapter 9 & 10.

Crying Man (Chapter 11)

The Crying Man has high health and attacks anyone. It is vulnerable to electricity. Use electric weapons to stun and damage it.

Crying Man

Crying Man

Back to Chapter 11.

Razor Man (Chapter 11)

The Razor Man is a berserker with high organic matter. It is effectively neutralized using electricity. Use electric attacks.

Back to Chapter 11.

Depth Dweller (Chapter 11)

Run from the Depth Dweller. You are faster than him; keep moving to avoid being caught. The Depth Dweller is defeated, ending Chapter 11. The Depth Dweller is slow and cannot catch up if you keep running.

Back to Chapter 11.

The Thing (Chapter 13)

Fight a spider-like creature that jumps on your face. Keep your distance and shoot it. It has a lot of health. It reminds me of a headcrab. It scared me when it jumped.

Back to Chapter 13.

Freezer boss (Chapter 13)

Fight a boss with multiple enemies. Focus on smaller enemies first, then the boss. Use headshots and rush when possible. The boss has a lot of health. I'm running out of ammo.

Back to Chapter 13.

Shambler Boss (Chapter 13)

Fight the Shambler, a bald armored creature with rocket launchers for arms. Remove its armor by kicking it multiple times or using explosive electricity, then shoot it until it dies. The syringe does not cure poison. The Shambler takes many hard shots to kill; focus on breaking its shield first.

Back to Chapter 13.

Axe enemy (Chapter 15)

Fight an enemy wielding an axe. It deals a lot of damage. Dodge and attack from a distance if possible. That axe is a lot of damage.

Back to Chapter 15.

Necromancer (Chapter 15)

The necromancer only spawns minions when you are close. Shoot him from a distance to avoid spawning additional enemies. I can just shoot him from over here and I'll be fine.

Back to Chapter 15.

Teleporting Wizard (Chapter 15)

Fight the wizard boss who teleports across the map and summons enemies. Focus fire on the wizard and manage the summoned adds. Conserve high-damage ammo for the boss. I should have saved my nuke for this fight. Conserve good ammo for the boss.

Teleporting wizard

Teleporting wizard

Back to Chapter 15.

Hybrid and wizard (Chapter 17)

A hybrid and a wizard appear. Keep your distance from the hybrid and focus on killing the hybrids first before dealing with the wizard. The wizard shoots ricochet bullets. I should use my rockets more. I'll kill the hybrids first to focus on the wizard.

Back to Chapter 17.

Hybrid wave boss (Chapter 17)

Fight off multiple waves of hybrid enemies. Prioritize destroying lag machines first. Manage ammo carefully and use distance to avoid fire attacks. After several waves, a larger hybrid boss appears. I should have upgraded my backpack capacity; ran out of ammo mid-fight. Enemies cause more lag than damage to my PC.

Back to Chapter 17.

Manager (Chapter 18)

Purchase nuke ammo from the two shops before the fight. The Manager is a large humanoid boss with ram, jump, and plasma attacks. Use the machine gun on the boss and shotgun on smaller enemies. Keep distance to avoid ram attacks. Collect ammo drops and health pickups. After defeating the boss, place the beacon to trigger the ending. Machine gun for boss, shotgun for adds. Stay at range because his ram attack does massive damage. He gains jumping attacks and a plasma attack in later phases.

Final boss

Final boss

Ending

Ending

Back to Chapter 18.

More PAPERHEAD guides

Go back to hub for full walkthrough, or browse all games.