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Titanic Escape Simulator Guide

Titanic Escape Simulator Walkthrough — Luca's Full Route

Chapter route — London safe, Turkish baths steam, Graves, sinking escape, three Boat Deck endings.

Last updated: September 9, 2026

Start Here

Prologue safe

Safe code033109
→ board C70 → Turkish baths steam → Graves Boiler Room Six → Boat Deck three endings.

If you ask "where I go next?", start with sections below on this Titanic Escape Simulator hub page.

Cozy period mystery until safe codes, steam puzzle, Graves fight, then sinking. This hub = full chapter route. Leaf pages only where people stall.

Titanic Escape Simulator — start of walkthrough

Chapter order

  • Prologue — London: Safe
    Safe code033109
    , ticket, meet Graves
  • Chapter 1: Board, steward Thomas, cabin C70
  • Chapter 2: Sinclair, Book of Thoth, crate 404, murder
  • Chapter 3: Captain access, cipher, find Pumble
  • Chapter 4: Ventilation clue, steam room barricade
  • Chapter 5: Brig, code
    Code0404
    , wireless room, Graves
  • Chapters 6–7: Flood escape → Boat Deck
  • Endings: Three choices · Achievements

Prologue — London

Notebook + torch, read desk papers, Kensington study safe.

  1. Opening cutscene → take notebook, torch. Revolver on desk — leave it.
  2. Read documents in study.
  3. Safe in private study — code from papers (March 31, 1909).

Prologue safe code 033109

  1. Graves cutscene → ticket for Southampton.

Chapter 1 — Southampton

No puzzles — boarding + cabin.

  1. Present ticket, walk gangway.
  2. Follow steward Thomas to cabin C70.

Cabin C70

  1. Read note — meet Sinclair smoke room 6:00 p.m.
  2. Sleep in bed → chapter end.

Chapter 2 — A-Deck

  1. Grand Staircase lounge → Edward Sinclair — protect Book of Thoth, rival Rothvil.
  2. F-Deck cargo hold → inspect crate 404 (seal intact).

Cargo crate 404

  1. Lady Harrington in lounge.
  2. Sinclair murder cutscene → autosave. Can't return to cargo after.

Chapter 3 — Investigation

  1. Report death to captain → unrestricted deck access.
  2. Lady Harrington — show cipher from Sinclair's body.
  3. Learn Mr. Pumble (Rothvil's accountant) can read code.
  4. Objective: Turkish baths F Deck.

Chapter 4 — Turkish Baths

Ventilation = locked-room murder method. Hard part = steam barricade.

  1. Promenade — Isidor Strauss (steward sighting).
  2. Sinclair's suite — Thomas Andrews, symbols on Sinclair's hand = ventilation map (baths → suite grates).
  3. Second Class Restaurant — Guggenheim (cooling room).
  4. Confront Pumble — Graves link.
  5. Turkish baths — suspect barricaded hot room → steam controls (leaf guide).
  6. Guggenheim bribe offer — refuse or accept, story unchanged.
  7. Report to captain.

Chapter 5 — Brig to Boiler Room Six

  1. Wake in brig → lockpicks at feet → pick cell door.
  2. Notebook outside cell.
  3. Master-at-Arms office — Wild dead, code
    Code0404
    on paper.

Master-at-Arms code 0404

  1. Use 0404 on armory / secure door.
  2. Schedule: Graves locks wireless room 23:30.
  3. Wireless room — warn Jack Phillips, keep him on duty.

Wireless room

  1. Boiler Room SixGraves fight.

Chapters 6–7 — Sinking

Linear escape after iceberg. Move fast in cold water.

  1. Swim flooded lower decks.
  2. Bolt cutters on chains (from Graves room if you grabbed them).
  3. Break glass / vents where marked.
  4. Axe on security gates.
  5. Climb shifting catwalks.
  6. Revolver on catwalk chain — drops path upward.
  7. Boat Deckthree endings.

Boat Deck finale


Stuck on one step = leaf link above. All guides.

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