Titanic Escape Simulator Guide
Titanic Escape Simulator Walkthrough — Luca's Full Route
Chapter route — London safe, Turkish baths steam, Graves, sinking escape, three Boat Deck endings.
Last updated: September 9, 2026
Start Here
Prologue safe Safe code
033109
If you ask "where I go next?", start with sections below on this Titanic Escape Simulator hub page.
Cozy period mystery until safe codes, steam puzzle, Graves fight, then sinking. This hub = full chapter route. Leaf pages only where people stall.

Chapter order
- Prologue — London: Safe , ticket, meet Graves
Safe code
033109 - Chapter 1: Board, steward Thomas, cabin C70
- Chapter 2: Sinclair, Book of Thoth, crate 404, murder
- Chapter 3: Captain access, cipher, find Pumble
- Chapter 4: Ventilation clue, steam room barricade
- Chapter 5: Brig, code , wireless room, Graves
Code
0404 - Chapters 6–7: Flood escape → Boat Deck
- Endings: Three choices · Achievements
Prologue — London
Notebook + torch, read desk papers, Kensington study safe.
- Opening cutscene → take notebook, torch. Revolver on desk — leave it.
- Read documents in study.
- Safe in private study — code from papers (March 31, 1909).

- Graves cutscene → ticket for Southampton.
Chapter 1 — Southampton
No puzzles — boarding + cabin.
- Present ticket, walk gangway.
- Follow steward Thomas to cabin C70.

- Read note — meet Sinclair smoke room 6:00 p.m.
- Sleep in bed → chapter end.
Chapter 2 — A-Deck
- Grand Staircase lounge → Edward Sinclair — protect Book of Thoth, rival Rothvil.
- F-Deck cargo hold → inspect crate 404 (seal intact).

- Lady Harrington in lounge.
- Sinclair murder cutscene → autosave. Can't return to cargo after.
Chapter 3 — Investigation
- Report death to captain → unrestricted deck access.
- Lady Harrington — show cipher from Sinclair's body.
- Learn Mr. Pumble (Rothvil's accountant) can read code.
- Objective: Turkish baths F Deck.
Chapter 4 — Turkish Baths
Ventilation = locked-room murder method. Hard part = steam barricade.
- Promenade — Isidor Strauss (steward sighting).
- Sinclair's suite — Thomas Andrews, symbols on Sinclair's hand = ventilation map (baths → suite grates).
- Second Class Restaurant — Guggenheim (cooling room).
- Confront Pumble — Graves link.
- Turkish baths — suspect barricaded hot room → steam controls (leaf guide).
- Guggenheim bribe offer — refuse or accept, story unchanged.
- Report to captain.
Chapter 5 — Brig to Boiler Room Six
- Wake in brig → lockpicks at feet → pick cell door.
- Notebook outside cell.
- Master-at-Arms office — Wild dead, code on paper.
Code
0404

- Use 0404 on armory / secure door.
- Schedule: Graves locks wireless room 23:30.
- Wireless room — warn Jack Phillips, keep him on duty.

- Boiler Room Six — Graves fight.
Chapters 6–7 — Sinking
Linear escape after iceberg. Move fast in cold water.
- Swim flooded lower decks.
- Bolt cutters on chains (from Graves room if you grabbed them).
- Break glass / vents where marked.
- Axe on security gates.
- Climb shifting catwalks.
- Revolver on catwalk chain — drops path upward.
- Boat Deck → three endings.

Stuck on one step = leaf link above. All guides.
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