Animaly Bar: NO HUMANITY Guide
Animaly Bar: NO HUMANITY Walkthrough: All Achievements and Endings
Full route — Day 1 bar loop, Agent Pingu contract, human checks, Festival Day, looter defense, and links to all endings and achievements.
Last updated: September 17, 2026
Start Here
Day 1 routine → drinks → Agent Pingu + four checks + shotgun → Day 2 scanner → Festival prep → clown → looters → endings leaf → bear escape.
If you ask "where I go next?", start with sections below on this Animaly Bar: NO HUMANITY hub page.
Bar sim + horror — mop drinks by day, shotgun humans by night. Agent Pingu pays $100 per human scalp. Mess up five times and you dead.
This hub = my full day-by-day route. Endings and achievements = separate leaves below.

Start intro
Route overview
- Day 1 — task board, restock, open bar, learn drinks
- Agent Pingu — contract, four suspicion checks, shotgun rules
- Day 2 — scanner at back door
- Festival Day — decorations, costumes, clown game, looter raid
- Final stretch — festival outcomes → Endings · bear scene → escape
- 100% — Achievements · Tips
Day 1 — Opening routine
Learn the core daily loop: check the task board, equip/put away items, order products, restock, and open the bar.
- Check the task board for the day's objectives.
- Press 2 to equip or put away the mop.
- Use the computer to order missing products (e.g., orange juice, banana juice, plastic cups).
- Pick up product boxes and bring them to the matching jar or machine to restock.
- Press Space to throw a box; empty boxes go into the trash bin.
- Place plastic cup boxes into the cup machine.
- Turn on the radio for music.
- Take out the trash.
- Open the bar to start serving customers.

Buy orange juice
Tip:
2= mop,Space= throw box. Empty boxes always go in trash.
Drink service
Prepare drinks by following the recipe book and order board, then serve the customer.

Recipe book
- Check the recipe book and view the order on the board.
- Take a cup.
- Add the required ingredients in the correct order.
- Add sauce before serving if required.
- Add a straw; optionally add ice.
- If you make the wrong order, prepare it again.
- When a customer finishes, throw the dirty cup in the trash.

Poor beer — remake the order

Giraffe customer

Hamster customer

Pig customer

Pigeon customer

Rhino customer

Tiger customer
Tip: Wrong drink = remake. Dirty cup in trash after customer leaves.
Agent Pingu — contract and human checks

Agent Pingu
Contract
- Accept the offer to kill humans for $100 per scalp.
- Receive the shotgun and $100 advance.
- If you let a human escape, the risk of assassination increases.
- If you kill five animals, Agent Pingu will come and shoot you.
- If anything happens to President Lion, Agent Pingu will blow your head off.
Four suspicion criteria
Use four criteria to determine if a customer is a human in disguise. Never act on a single criterion alone.
- Ask the customer to say the slogan. If they say it wrong, be suspicious.
- Check whether their fur or skin is a costume. Look for price tags, cotton coming out of torn costumes, and patches.
- Observe the drinks they consume. Humans avoid recipes containing human milk, human ears, or human urine.
- Look for an animal mark (brand). If absent, be suspicious, but some animals have marks in non-visible areas and some costumes also have marks.
- Always talk to a customer before shooting them in the head.

Suspicion criteria (Tab)
Day 1 humans in disguise (scripted)

Day 1 — Panda (human)

Day 1 — Cat (human)

Day 1 — Turtle (human)

Day 1 — Bull (human)
Shotgun rules
- Press 1 to equip or put away the shotgun.
- Hold Tab to display the suspicion criteria on screen while inspecting customers.
- Speak to a customer before you can shoot them.
- If you decide they are human, shoot them.
- If they are animals, serve their order.
- Once you have served their order, you can no longer shoot them.
- Make decisions quickly; customers will leave if kept waiting.

Press 1 — shotgun
Tip:
1= shotgun, holdTabfor criteria overlay. Talk before shoot. Serve order = cannot shoot that customer anymore. They leave if you wait too long.
Day 2 — Scanner
- Go to the back door to find the scanner.
- Press 3 to equip the scanner.
- Move the scanner over customers to reveal hidden objects like knives, guns, or bombs.
- If a customer has a hidden object, they might be human.
- Not every customer will have a hidden object.

Day 2 — Owl (human)
Tip: Hidden knife/gun/bomb = maybe human. Not every customer has something.
Festival Day preparations
Prepare the bar for the festival by restocking, hanging decorations, and being extra vigilant for humans.
- Take out the trash and turn on music.
- Restock blueberry and milk.
- Hang up decorations from the wicker chest.
- Open the bar and serve customers.
- Be especially careful; many people will be wearing animal costumes.
- Do not let a single human slip through.

Festival — Elephant (human)
Tip: Festival = animal costumes everywhere. This is the hard human-check day.
Clown number game
- Agree to play the game.
- Say the slogan first.
- Choose a number between 1 and 9.
- If your number matches the clown's guess, he wins a free drink.
- If your number does not match, you win and he leaves a tip five times the drink price.
Tip: Wrong guess = tip 5× drink price. Free drink if clown wins — I usually pick wrong on purpose for cash when I not rush story.
Looter attack
- When warned, prepare to defend the bar.
- Looters will enter and attempt to steal money and products.
- Use the shotgun to eliminate looters.
- After the attack, clean up blood and restock.
- Collect bar stools and close the bar.
Adrenaline syringe
- Find the adrenaline syringe in the box on the table in your room.
- Inject it into the center of your chest.
- Gain incredible speed and strength; humans who run into you die instantly.
- Use the boost to eliminate looters quickly.
Tip: Syringe in room box — inject chest for speed/strength. Run into looters to drop them fast.
Festival endings — where to go next
Festival Day kills decide your branch — three endings total. Full triggers, steps, and ending videos: All Endings (TRAITOR · Time To Go · Knock, Knock).
Escape after the bear dies
After the bear is killed, the group must flee the bar immediately. Meet behind the bar to regroup.
- After the bear is killed, panic ensues; leave the bar immediately.
- Agree to meet behind the bar.
- Proceed to the meeting point behind the bar.
- A week passes; continue the story.

Bear — bad news
Human Confession (post-credits)
After the week skip, talk to the gorilla:
- Talk to the gorilla after the week-long time skip.
- Confess that you are human.
- The gorilla reveals he already knew because you lack an animal mark, always drink fruit punch, and have cotton coming out of your butt.
- Answer that you are still friends.
- Explain that the human spirit haunting you is your father.
- Confess that you put holes in the donkey.
- Ending 2 of 3 is triggered.

It's my father — Human Confession
Note: Gorilla already knew — no animal mark, fruit punch habit, cotton tail. Not one of the three Festival endings; this plays after the bear escape epilogue.
Leaf guides
| Topic | Page |
|---|---|
| Tips | Tips and progression |
| Endings | All Endings |
| Achievements | All Achievements |
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