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Monster Alchemy Guide

Monster Alchemy Guide: Recipes, Fusion, Mutations, Map and etc

EA route — Marlo Town, Western Desert, Mausoleum, Vampire Adapt, Necromancer unlock, and Alchemist Tower crafting.

Last updated: September 14, 2026

Start Here

Telepathy Gloves → desert Lv18+ → Mausoleum → Vampire Adapt (burn) → Necromancer + Circle of Necromancy (10 iron bars).

If you ask "where I go next?", start with sections below on this Monster Alchemy hub page.

Monster alchemy creature-collector — still Early Access. This hub = my EA route from Marlo Town through Necromancer unlock and the tower crafting loop.

Monster Alchemy title screen

Start menu

Choose your starter monster

Starter monster select

Note: Some recipe mats still incomplete in EA. I mark TBD where I not verify yet.

Route overview

  • Marlo TownTelepathy Gloves unlock west exit (Pokémon-style gate)
  • Western Desert — Lv 18+; farm before Mausoleum
  • Mausoleum — six floors → Vampire Adapt boss
  • Necromancer — post-boss ritual; Circle of Necromancy = 10 iron bars
  • Alchemist Tower loopRecipesFusion → mutations

Marlo Town and Western Desert

Use the Telepathy Gloves to progress westward from Marlo Town into higher-level desert areas. The game uses a route system similar to classic Pokémon, gating areas by key items.

  1. Return to Marlo Town.
  2. Equip and use the Telepathy Gloves to unlock the western path.
  3. Proceed west into the desert; expect higher-level enemies (level 18+).
  4. Farm materials and level up your party before engaging tough encounters.
  5. Locate rest stops to heal and save progress.
  6. Discover the Alchemist Tower and later the Mausoleum dungeon.

Tip: I not rush Mausoleum under-leveled. Desert enemies still hurt if you skip farming.

Side puzzle (optional): Bone Trail near Roaring Mount.

Marlo Town region — Alchemist Tower map pin

Marlo Town — tower location

Find the Alchemist quest

Quest — Find the Alchemist

Shop in Marlo Town

Marlo Town shop

Dasht Plateau — Alchemist Tower map pin

Western Desert — Dasht Plateau tower

Ba-lha Bridge region map

Ba-lha Bridge area

Uncanny Valley — Alchemist Tower map pin

Uncanny Valley tower

Pond Village — Alchemist Tower map pin

Pond Village tower

Sythel — Alchemist Tower map pin

Sythel tower

Recover the Artifact quest

Quest — Recover the Artifact

Strange Idea quest

Quest — Strange Idea

Alchemist Tower interior hub

Alchemist Tower

Mausoleum Dungeon

Navigate the multi-floor Mausoleum dungeon, collect keys, free trapped monsters, and defeat the boss.

  1. Enter the Mausoleum.
  2. Free trapped monsters when prompted (e.g., level 24 monster).
  3. Collect keys to open doors.
  4. Defeat scheduled encounters.
  5. Heal before the boss fight.
  6. Defeat the Vampire Adapt boss on the final floor.

Boss details: Vampire Adaptnot burn-immune. I use Bubble Blast + burn skills.

Floor maps (F1–F5)

Mausoleum dungeon floor 1 map

Floor 1

Mausoleum dungeon floor 2 map

Floor 2

Mausoleum dungeon floor 3 map

Floor 3

Mausoleum floor 3 key pickup location

Floor 3 — key location

Mausoleum dungeon floor 4 map

Floor 4

Mausoleum dungeon floor 5 map

Floor 5

Tip: Floor 6 = boss room. No map needed — enter and go straight up; you hit Vampire Adapt immediately.

After Vampire Adapt — Necromancer

Boss drops: Blood, Black Wood, Iron, Shadow Fragment, Necromancer robes. Finish initiation ritual → Necromancer class.

Back at Alchemist Tower:

  1. Build Circle of Necromancy10 iron bars
  2. Unlock undead recipes — see Recipes — Necromancy
  3. Set up Circle of Summoning, Chimeric Chamber, The Cauldron as mats come in

Circle of Necromancy room build

Circle of Necromancy

Tower Manager — assign rooms and monsters

Tower Manager

Assigned monsters roster in tower

Assigned monsters

Monster Manager screen

Monster Manager

Leaf guides

Topic Page
All recipes All Recipes List
All fusion All Fusion List
Mutations All Mutations List
Mausoleum boss Vampire Adapt
Desert puzzle Bone Trail Puzzle

EA gaps (what I still miss in current build)

  • Bone Trail reward — puzzle works, loot TBD
  • Some Necromancy mats — names known, full costs incomplete

What I wait for — Luca take on the roadmap

No final story in EA yet. Devs posted a phased roadmap — below is what I personally wait for, not their full patch notes.

Phase 1

  • The Forge — gear on monsters with custom effects like a second passive. I want this; right now power = fusion + mutations only.
  • QoL — type / tier / mutation filters, control rebind, smoother menus. My roster already too big without search.
  • Quest tab + world wrap-up — main vs side tags, map pins, Coliseum emblems. Plus finish EA zone and two new zones with a major city and Coliseum.

Phase 2

  • Tech summoning + Energy-type generic fusions — new roster path. Energy treated as Neutral today feels off.
  • Tower upgrade — room assignment passives by element/type. Assignment should do more than labor stats.
  • New tower UI — quick room hops instead of walking every floor.
  • Three new zones with branching paths you can tackle in any order.

Phase 3

  • Skill Trainer — consumables teach skills; one custom skill slot per monster. Real team-building depth.
  • Tier 3 generic fusions fixed — two T3 parents should stay T3, not drop to T2.
  • World continuation from Phase 2 branches plus two more Coliseums.

Phase 4

  • Soul Distiller — monsters into gems; move passives to other creatures. Endgame crafting I already theory-craft in my head.
  • Final story zones + postgame start — this is where I expect the main ending and what comes after, not just another floor in Mausoleum.

When those patches land, I update this hub and the list pages first.

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