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Welcome to Elderfield Guide

Welcome to Elderfield — God Rooms

Rooms of Daeus, Gatis, Nezroth, and Delvek — keys, routes, and loot.

Last updated: September 12, 2026

Quick Answer

Daeus (Mall) easiest first. Nezroth + Delvek on Mall mine L2 — Delvek appears after Nezroth reset. Gatis needs Penpals task + Brittany.

God Rooms

Treasure rooms for Old One followers. Pick the deity whose loot fits your build — one at a time.

Father Desmond — choose your deity on Sundays at church

Father Desmond

Room of Daeus

Most players blow past the Room of Daeus on their first mall run because it does not look like a reward room. It looks like a dead-end door beside an elevator, and the game never stops you to explain that a god is standing behind it. I have watched people clear the entire mall hallway and then ask in chat where the fishing bait comes from.

The room belongs to Daeus, the God of the Deep, and it is gated behind one condition: you have to be following him when you walk in. Below is the exact location, the entry check, and the full loot table so you can grab it on your first pass instead of backtracking.

Property Value
Location Mall hallways, directly next to the elevator
Prerequisite You must be following Daeus, the God of the Deep
Entry Walk into the room while following Daeus
Rewards Bait, Fishing potion, Food that boosts luck for a day
Likely order First god room most players can access
  1. Go to the mall hallways.
  2. Locate the room next to the elevator.
  3. Enter the room while following Daeus.

Note: The door does not open for you if you are not following Daeus. There is no prompt telling you why — it simply will not let you in.

Where the Room of Daeus Actually Is

The mall hallways are the connective corridors between the mall's main floors, and the elevator is the landmark you want. The room sits immediately beside it, so if you can see the elevator, you are already standing in front of the door.

What trips people up is that the mall is dense with side rooms, and several of them are ritual or tome pickups rather than god rooms. If you are also hunting the dark shield ritual in welcome to elderfield, that one lives in the Mall F1 hallway, not here. Do not confuse the two — the Daeus room is the one physically attached to the elevator.

The Follow-Daeus Requirement, Explained

This is the only real gate on the room, and it is a state check, not a puzzle. You are not solving anything, you are not finding a key, and you are not entering a code. You just need Daeus active as your followed god at the moment you step through the doorway.

My rule when I route the mall early:

  • Confirm your followed god before you enter the hallway, not at the door.
  • If the door refuses you, do not assume it is bugged — check your follow status first.
  • Once you are following Daeus, the room opens on a normal walk-in. No interaction prompt needed.

Tip: If you are mid-route and cannot remember who you are following, back out of the hallway and verify before wasting a trip. The room gives no feedback beyond staying shut.

Why This Is Usually Your First God Room

The Room of Daeus is positioned in the mall, which is early-access territory compared to the deeper god content scattered across Elderfield. That is why it tends to be the first god room a new save can actually reach.

If you are still building out your early-game utility before pushing into god rooms, it is worth pairing this stop with the warp in welcome to elderfield pickup in Mall F1 at Ultra Video. Warp is free, it sends you home, and having it before you start wandering into god rooms saves a lot of walking. I grab Warp first, then swing by the elevator for Daeus on the way out.

What You Get: Bait, Fishing Potion, and Luck Food

The rewards here are all economy and preparation items rather than combat power, which is exactly why the room is easy to undervalue.

Reward What it does for you
Bait Consumable for fishing
Fishing potion Supports your fishing loop
Food that boosts luck for a day A full-day luck buff from a single meal

The luck food is the standout. A day-long luck boost is a long window, and it stacks neatly with the rest of Elderfield's buff economy. If you are already tracking your temporary effects, the welcome to elderfield blessings and curses breakdown is the reference I keep open, because luck is one of those stats you want to know is actually active before you spend a session farming.

Note: The luck food is a day-long effect, so eat it when you are about to start a farming or fishing block — not right before you log off.

How I Route It Efficiently

I do not treat the Room of Daeus as a destination. I treat it as a pass-through on the way to something else, because the entry cost is effectively zero once Daeus is your followed god.

My sequence:

  1. Enter the mall and handle whatever tome or ritual pickup I came for.
  2. Confirm Daeus is the followed god.
  3. Walk the hallway, enter the room beside the elevator, and take all three rewards.
  4. Eat the luck food only when the next activity actually benefits from luck.

If you are collecting god rooms systematically rather than grabbing them opportunistically, the treasure rooms of the old gods overview is the better map to work from — this room is one entry on that list, not the whole hunt.

  • Walking in without Daeus followed. The door stays shut and there is no error message. This is the single most common complaint.
  • Assuming it is a puzzle. It is not. There is no code, no altar, no offering. It is a follow-state check.
  • Skipping it because the loot looks minor. Bait and a fishing potion are forgettable, but a full day of luck is not.
  • Eating the luck food immediately. You burn the buff on nothing if your next hour is travel and dialogue.

Warning: Do not burn a trip to the mall purely for this room if you are not yet following Daeus. Verify the follow first, then make the walk count.

Bottom Line

The Room of Daeus is the lowest-friction god room in Welcome to Elderfield: mall hallways, right beside the elevator, enter while following Daeus. No puzzle, no key, no code. You walk out with bait, a fishing potion, and a day of luck, and because it is almost always your first accessible god room, it is worth clearing on your very first mall pass instead of saving it for later.

Get Daeus followed, walk the hallway, take the door next to the elevator, and pocket the luck food for a session where it actually pays out.

Room of Gatis

Most players stumble into the Room of Daeus by accident because it's parked right next to the mall elevator. The Room of Gatis is the opposite problem — it's gated behind a notice board task, an NPC conversation, and a staircase most people walk past without registering. I've watched three separate runs stall on this exact room because nobody connected the Penpals task to the Greystone Estates.

This guide covers the full unlock chain for the God of the Moon's room: where the task comes from, who you talk to, and the precise location on the western floor 3 staircase. I'll also be upfront about what I don't know yet — the room's contents are still unconfirmed on my end.

Property Value
Location Western floor 3 staircase, Greystone Estates
Prerequisite task "Penpals" (notice board)
Required NPC Brittany — middle of the 3 houses south of the estates
Follow target Gatis, the God of the Moon
Contents Unknown / unconfirmed

Fastest path: Notice board → accept Penpals → Brittany (middle house, south of estates) → Greystone Estates → western floor 3 staircase → enter while following Gatis.

Why This Room Is Easy to Miss

The Room of Gatis doesn't announce itself. There's no glowing marker on the staircase, no quest arrow pointing at the door. If you're the type of player who beelines through Greystone Estates for loot and exits, you'll walk right past it.

What makes it worse is the prerequisite chain. The Penpals task sits on the notice board like any other throwaway job, and Brittany is tucked into the middle house of three south of the estates — not the first house, not the last. Miss her and the room stays locked no matter how many times you climb that staircase.

Note: If you've already cleared the room of daeus in welcome to elderfield next to the mall elevator, don't assume the other god rooms work the same way. Daeus is free access. Gatis is not.

Step 1 — Accept the Penpals Task

Head to the notice board and pick up Penpals. This is the gate. Nothing else in this chain works until the task is active in your log.

  • Check your task log immediately after accepting — if Penpals isn't listed, you grabbed the wrong posting
  • Don't fast-travel away before confirming it registered

Step 2 — Speak to Brittany in the Middle House

From the estates, travel south until you hit the cluster of three houses. Brittany is in the middle one. Not the left, not the right — the middle.

This is where most runs break. Players knock on the outer houses, get nothing, and assume the task is bugged. It isn't. You just picked the wrong door.

  • Talk to Brittany with Penpals active
  • Exhaust her dialogue — the room flag won't set on a partial conversation
  • If she has nothing new to say, your Penpals task isn't actually active; go back to Step 1

Tip: I always screenshot the task log right after Brittany's dialogue. If the Greystone staircase doesn't trigger later, that screenshot tells me instantly whether the flag failed at the NPC or at the door.

Step 3 — Head to the Western Floor 3 Staircase

Now go to the Greystone Estates and find the staircase on the western side of floor 3. This is the room's anchor point.

  • Enter Greystone Estates and climb to floor 3
  • Move to the western staircase — not the central or eastern one
  • The room sits at this staircase, tied to the Gatis follow state

If you're already deep into Greystone for other collectibles, this is a clean detour. If you're routing efficiently, do Penpals and Brittany first, then sweep the estates once instead of twice.

Step 4 — Enter While Following Gatis

The final condition is the follow state. You need to be following Gatis, the God of the Moon when you reach the room.

  • Confirm Gatis is your active follow target before entering
  • Don't swap follow targets mid-route — it can drop the trigger
  • Enter the room while the follow is live

Warning: I haven't opened this room yet, so I can't confirm what's inside or whether the follow state persists after entry. Treat the contents as unknown until verified.

What I Still Don't Know

I'm being straight with you here: the Room of Gatis is confirmed reachable, but the interior is unconfirmed. I don't have verified data on rewards, loot tables, or whether it ties into a larger god-room set.

What I can confirm is the access chain, because that's the part that blocks people. The room exists, the staircase is real, and the Penpals → Brittany → Gatis sequence is the lock.

If you're working through the broader god-room structure, the treasure-rooms-of-the-old-gods hub is where I'd track the full set rather than treating Gatis as a one-off.

Mistake Fix
Knocking on the wrong house Brittany is the middle of the 3 houses south of the estates
Climbing the wrong staircase It's the western floor 3 staircase
Room won't trigger Confirm Gatis is your active follow target
Brittany has no new dialogue Penpals isn't active — re-accept from the notice board

My Route Order

If you're stacking this with other Elderfield objectives, here's the order I run it in:

  1. Notice board — accept Penpals
  2. South houses — Brittany (middle house)
  3. Greystone Estates — floor 3, western staircase
  4. Enter while following Gatis

Doing it in this sequence means one trip south and one trip into the estates, instead of bouncing back and forth. If you're also chasing ritual unlocks, the ritual skills overview is worth reading before you commit to a route, since some rituals change how fast you can clear the estates.

Final Thoughts

The Room of Gatis is a textbook example of Welcome to Elderfield hiding content behind NPC dialogue instead of map markers. The room itself is trivial to reach once you know the chain — the difficulty is entirely in the Penpals task and finding Brittany in the right house.

Get the task, talk to the middle house, climb the western staircase on floor 3, and enter while following the God of the Moon. That's the whole lock. I'll update this guide with interior details once I've actually cracked the door open myself.

Room of Nezroth

The Room of Nezroth is one of the easier god rooms to reach once you understand how the mall mines connect to the Food Court, and it's worth the detour for the healing stock alone. The Crimson Die on top of that makes it a mandatory stop for anyone leaning on dice rolls.

I treat this room as a mid-run pit stop rather than a destination. You drop in, follow Nezroth, loot, and climb back out before the mines drain your resources. Here's the exact route I use.

Property Value
Room Room of Nezroth (God of Flesh)
Location Level 2 of the mall mines
Access Food Court in the mall → mall mines
Prerequisite Follow Nezroth
Key reward Crimson Die (boosts a dice roll)
Secondary rewards Strong healing items

Fastest route: Mall → Food Court → enter the mall mines → descend to level 2 → follow Nezroth → enter the room.

Step 1: Get to the Food Court

Head into the mall and make your way to the Food Court. This is the only entry point you need for the mines, so don't waste time poking around other storefronts first.

Tip: I always top off MP before entering the mines. The Food Court is the last safe spot, and the descent eats more turns than people expect.

Step 2: Access the Mall Mines

From the Food Court, take the entrance into the mall mines. There's no puzzle gate here — it's a straight transition — but the mines themselves are where the difficulty starts.

  • Bring healing you don't mind burning. You'll replace it in the room anyway.
  • Don't over-commit to side tunnels on the way down. The room is the goal.

Step 3: Descend to Level 2

Level 1 is a transit floor. Push straight through to level 2 — that's where Nezroth's room sits.

Floor Purpose What I do here
Level 1 Transit Move through, fight only what blocks the path
Level 2 Nezroth's room Follow Nezroth, enter, loot everything

Note: If you're also hunting other god rooms, the room of daeus in welcome to elderfield is back in the mall hallways next to the elevator — knock that out before you descend, since it's the first one most players open.

Step 4: Follow Nezroth Into the Room

The room only opens properly while you're following Nezroth. Don't try to brute-force the door or wander off mid-route — stay on the God of Flesh and the entrance resolves itself.

  1. Locate Nezroth on level 2.
  2. Follow the trail without breaking line.
  3. Enter the room when the prompt appears.

Warning: Leaving the follow route to grab a side chest can reset your progress. Loot after you're inside, not before.

What's Inside the Room of Nezroth

This is the payoff, and it's a good one. The room stocks strong healing items — the kind that actually matter in boss fights — plus the Crimson Die.

Reward Type Why it matters
Strong healing items Consumables Sustain for long fights without retreating
Crimson Die Dice upgrade Boosts a dice roll

Tip: I save the Crimson Die for skill checks and high-stakes rolls rather than burning it on trivial encounters. One boosted roll at the right moment is worth more than five average ones.

How This Fits Into Your Run

Nezroth's room is a resource room, not a story beat. My rule is simple: if I'm already in the mall for anything — tomes, rituals, or the mall vending machine tomes — I fold this detour in. If I'm not, I only come down when my healing stock is thin.

  • Come here when: you're low on healing, you want the Crimson Die, or you're already clearing the mall.
  • Skip it when: you're mid-quest elsewhere and the mines would cost you more resources than the room returns.
  • Pair it with: the room of daeus in welcome to elderfield for a two-room god sweep in one trip.

If you're tracking every god room, this one slots in cleanly between mall errands and deeper mines dives. Grab the loot, warp home, and spend the healing where it counts.

That's the whole route. Short, repeatable, and the Crimson Die alone justifies the trip.

Room of Delvek

God rooms are the most misunderstood progression system in Welcome to Elderfield. Most players treat them as one-off lore stops, grab the first item they see, and walk out — then wonder why their key economy dries up two floors later.

The Room of Delvek is the clearest example of why that's a mistake. It's the God of Mysteries' room, it sits on the 2nd level of the mall mines, and it hands out small keys plus a serious pile of gold. The catch is the gate: it won't open unless you've already been through the room of Nezroth and reset your resources.

This guide covers the exact order of operations, what the room actually gives you, and the mistakes I see people make on their first attempt.

Property Value
Location 2nd level of the mall mines
Prerequisite 1 Follow Delvek, the God of Mysteries
Prerequisite 2 Enter the room of Nezroth and reset resources
Reset method Bathe for the first time in a given week (or any equivalent resource reset)
Rewards Small keys (usable in the mines), plenty of gold

Rigid step order:

  1. Enter the room of Nezroth
  2. Reset resources (e.g., bathe for the first time in a given week)
  3. Go to the 2nd level of the mall mines
  4. Enter the room while following Delvek

If you skip step 2, the door stays shut. There is no workaround.

Why the Nezroth Step Actually Matters

This is the part that trips people up, so let me be blunt about it. The Room of Delvek is not gated by a key, a level, or a quest flag. It's gated by a state change in your save.

Nezroth is the God of Flesh, and his room sits on the same mine level — you can read my full breakdown of the room of Nezroth if you want the loot details there. What matters for Delvek is that entering Nezroth's room and then resetting your resources flips the flag that Delvek's door checks.

Bathing for the first time in a given week is the cleanest trigger because it's a guaranteed weekly reset you're probably doing anyway. If you've already bathed this week, you need another resource reset that counts.

Note: The reset has to happen after you've been inside Nezroth's room. Doing it in the reverse order doesn't register.

Step 1 — Enter the Room of Nezroth

Head to the 2nd level of the mall mines. If you haven't been down here yet, the entrance runs through the Food Court in the mall — that's the standard route and it's the one I use every run.

Nezroth's room is on this level. Walk in. You don't need to fight anything or complete a puzzle inside; the room just needs to register that you've visited.

Step 2 — Reset Your Resources

Now leave and reset. My rule is simple: bathe first, then go back down. Bathing for the first time in a given week is the most reliable trigger, and it costs you nothing you weren't already spending.

If bathing is already used up for the week, any equivalent resource reset works — the game checks the state, not the specific action.

Tip: I always do the Nezroth visit and the bath in the same session. Splitting them across a save-and-quit has never failed me, but keeping them together removes any doubt about ordering.

Step 3 — Return to the 2nd Level of the Mall Mines

Go back down to the 2nd level. Same route as before — Food Court entrance, down to the mine level.

This is where a lot of players get confused and assume the room is on a different floor. It isn't. Delvek's room is on the same level as Nezroth's. You're not descending further; you're just re-entering the floor with the flag now active.

Step 4 — Follow Delvek Into the Room

The room opens while you're following Delvek, the God of Mysteries. Follow him in and the door lets you through.

What's Inside the Room of Delvek

Two things, and both are worth the detour.

Reward Why It Matters
Small keys Usable in the mines — these open locked doors and containers on the mine floors
Plenty of gold Straight currency, no conversion needed

The small keys are the real prize. They're mine-specific, which means they only pay off if you're actually running the mines — and you are, because you're already down here for Nezroth. Grabbing Delvek's room on the same trip is pure efficiency.

The gold is the consolation that isn't really a consolation. It's a meaningful chunk, and it stacks nicely with whatever you pulled out of Nezroth's room on the way in.

Note: Small keys are consumed on use. Don't hoard them past the point where you've cleared the locked doors on your current mine level — they don't carry value outside the mines.

My Route Order (Do It This Way)

I run these two god rooms as a single trip, every time:

  1. Enter the mall, go through the Food Court
  2. Descend to the 2nd level of the mall mines
  3. Clear Nezroth's room — take the healing items and the Crimson Die
  4. Leave the mines, bathe (first time this week)
  5. Return to the 2nd level of the mall mines
  6. Follow Delvek into his room
  7. Take the small keys and the gold

Doing it in this order means one trip down, one trip back, and no wasted walking. If you're also working through the broader god-room chain, the room of Daeus in Welcome to Elderfield is the one you'll likely hit first since it's right next to the mall elevator — good for calibrating how these rooms behave before you commit to the mines run.

  • Bathing before visiting Nezroth. The reset has to come after. This is the number one reason people report the door not opening.
  • Looking for the room on level 3. It's on level 2, same as Nezroth.
  • Assuming you need a key to get in. You don't. The gate is the resource reset, not an item.
  • Skipping the room because you already have gold. The small keys are the actual reason to come here.

Wrapping Up

Welcome to Elderfield rewards players who understand that its god rooms are a system, not a series of isolated loot boxes. The Room of Delvek is a clean demonstration: one prerequisite room, one resource reset, one follow-the-NPC entry, and you walk out with mine keys and gold.

If you're building out your mine runs, pair this with the treasure rooms of the old gods so you're not making separate trips for loot that lives on the same floors. Same level, same session, better returns.

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