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Welcome to Elderfield Guide

Welcome to Elderfield — Beginner's Tips

Luca's first-month list — mall early, Warp, church, gifts, farm quirks, bath vs sleep.

Last updated: September 13, 2026

Quick Answer

Explore day one. Mall = first dungeon, not late game. Warp at Ultra Video. Church Sundays. 2 gifts/NPC/week. Food in fridge. Bath heals, sleep does not.

Beginner's Tips

I thought Welcome to Elderfield was a cozy farm game. Wrong. Week one already has missable skills, weekly god worship, and a first dungeon half the playerbase skips because it looks like endgame.

This page = what I do in my first in-game month so I don't miss stuff. Story order lives in the main walkthrough. Mall and church done? Skip to the section you still need.

Core rule: almost nothing is gated at start. Explore from hour one. Farm can wait.

Explore everything

Sewers, mall, Greystone, farm, fishing — all reachable early. No tiny starter zone.

  • Every building, every door
  • Fight too hard? Leave, level, return
  • Click everything — lots of ground loot looks like decoration (foraging route)

Tip: Hard enemy = come back later. Not "never go here."

Mall = first dungeon

Game sends you there. Easy to ignore. Tell: NPC side quests all point to mall.

  • Main story needs it
  • Not overleveled — one-hit kills happen
  • Every NPC, every corner

Warp — don't miss

Ultra Video, Mall F1. Shopper on the far right by the SALE sign → free Warp.

Shopper in Ultra Video — free Warp ritual

NPC Shopper

Teleports home from almost anywhere (~5 min walk from house). Zero MP cost. I get this before any farm grind.

Mall mines — copper + iron ASAP. Need both for tools (cooking and crafting). Extra gold → mall tomes; Lesser Mending first.

Molly — on the way to farm

Path to Hans Farm: small mine + Molly's workshop. Quest gives starter pickaxe.

Molly at her workshop forge

NPC Molly

Skip = fine, no hard block. I stop anyway — pickaxe + quest order. Furnace after copper: Molly on hub.

Church + god doors

Doors with god symbols need you to follow that god. Not late-game.

Church, every Sunday — pick one old god for the week.

Father Desmond — choose your deity on Sundays at church

Father Desmond

  • One god per week — switch next Sunday
  • Weekly perks + opens that god's doors (loot inside)
  • Where to go: god rooms

Library early — starts farm tower quest. Runs in background forever. Stone Tower.

Gifts — 2 per NPC per week

First month I gave zero gifts. Didn't know what to give. Mistake.

  • Max 2 gifts per character per week
  • Miss a week = lost for that week
  • Give random stuff if needed — social tab logs likes and hates

Tip: Sunflower seeds from harvest — NPCs hate them.

TV events — optional

Daily random TV event: blood trail, phone number, treasure, dog, etc.

Most = overleveled fights, bad loot. Events repeat — no rush. Big moon stuff: moon events.

Summer: standing outside in sun = sun damage.

Farm quirks

Seasons: Rebirth, Harvest, Witch, Death — 28 days each. Most crops not season-locked (some exceptions).

Quirk What to know
Special plots Flowers + fruit trees only — normal seeds won't work
Farm respawns Wood/stone come back fast — good with Warp + bath loop
Scarecrow Before valuable seeds — birds target expensive crops. ~5g at seed shop
Plant/water Stand still — game auto-picks next tile in range
Rain Harvest + replant same tile same day = new plant not watered

Traveling merchant

Weekends only. Pays more than town shops. Each week wants 2 random crops for bonus price. Stockpile all week, sell the wanted crops to them.

Sleep, save, heal

  • Sleep optional — debuffs stack if you skip nights (Heavy Eyelids = less EXP)
  • Save from bed without sleeping
  • Shops don't close — play day or night
  • Sleep does not heal — same HP or worse; attacks in sleep possible; low HP = risky

Heal = bath (respawns monsters). Or cook/eat. Bath also triggers weekly resource reset (same after death). Cleared mines don't refill daily — weekly cycle.

Warning: Bath wipes shrine buffs. See first night on hub.

Storage

  • Bag = limited — pouches from shops/drops; free Spare Bag in town
  • Chest = unlimited; crafting pulls from chest
  • Fridge = food for cooking only — food in chest won't show in recipes. Bugs, eyeballs, salt too if craft menu can't find them

Combat + crafting tricks

  • Heavy weapon raises heal MP cost — swap weapon off, heal, swap back
  • Smelter/crafting timer shows only when you start — write it down, no countdown after

Save MP for boss fights.

First month — my order

# Do Why
1 Mall + Warp Missable; saves walking
2 Molly + mall mines Pickaxe, copper/iron
3 Library / Dayton Tower quest timer
4 Church Sunday God perks + doors
5 2 gifts/NPC/week Missable progress
6 Scarecrow Protect seeds
7 Food in fridge Cooking works
8 Bath to heal; sleep before day 2 moonrise Curses

Mall clear? Back to main walkthrough.

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